What's new

/spin updates

Run it in Claude Code to see whether you're up to date, and let updates come by themselves.

  1. 0.3.0

    • Open all. Open every waiting pack at once. The best pulls get their own beat, then the rest, grouped by rarity.
    • Auto-update. One press in /spin updates, and each new Spinlings arrives by itself a few minutes after Claude Code starts.
    • Card search. Search on spinlings.dev finds players, and the creatures people hold by name, family, rarity or finish.
  2. 0.2.16

    • Clearer code pages. Redeem-code pages show the reward, how many have claimed it and the day it closes.
    • Wrapped rewards. Pack and card rewards come as a wrapped present. Eggs still hatch in their nest.
  3. 0.2.15

    • Named arenas. On the desktop, each battle scene names its arena after the model family in use: Haiku, Sonnet, Opus or Fable.
  4. 0.2.14

    • Pixel arenas. Moss Grove, Moonlit Water, Ember Cliffs and Floating Isles, redrawn in the same chunky pixels as your creatures.
    • Knockout shadows. Each fighter stands on its own shadow, which fades when it is knocked out.
    • Fits narrow panes. In a narrow pane the scene shifts so both creatures stay on their platforms.
  5. 0.2.13

    • Painted arenas. On the desktop, both creatures fight in one scene: a sunlit grove, moonlit ruins, ember cliffs or floating isles.
    • Health at a glance. Compact health bars and clear hit effects sit right in the scene.
    • Now! below the fight. Round, streak and the Now! button share one row under the arena.

Every detail, release by release: the changelog on GitHub.