Every rate in the game. The server rolls everything, with the same odds for every family and every player, and these numbers come straight from the rules it runs.
Packs
A pack holds 5 cards, rolled when you open it. A legendary roll gives the pack family's legendary; every other card is one of the family's 8 regular species, picked evenly.
Card
Common
Rare
Epic
Legendary
Slots 1 to 4
70%
22%
7%
1%
Slot 5
0%
75%
21%
4%
Finish
Chance per card
Shiny
1 in 100
Shiny during Shiny Hour (18:00 to 19:00 UTC on Shiny Hour days)
1 in 25
Foil (every legendary and Mythic is foil)
1 in 16
A trinket, like a tiny hat or a bow
5%
The species' own pattern
80%
Wild encounters
Once Claude's main turn has run 20 seconds, every further 15 seconds has a 30% chance that something rustles, at most once every 8 minutes. Your first encounter comes at 20 seconds.
Wild team
Chance
1 creature
20%
2 creatures
35%
3 creatures
45%
Each wild creature comes from
Chance
Your arena's family
50%
Today's featured species
15%
Any family
35%
Its rarity
Chance
Common
78%
Rare
18%
Epic
4%
The lead creature
Chance
A Mythic, never seen before and never again
1 in 40
Otherwise, this week's roaming legendary
1 in 100
After 4 hours away: rare
81.8%
After 4 hours away: epic
18.2%
Wild creatures sit within 1 level of your team's average.
After a battle
Result
Sparks
XP each
Win
10 (duel 12)
20
Draw
5
12
Loss
3
8
Roll
Chance
Catch after a wild win
60%
Catch on Wild Bloom days
80%
Catch after your first wild win ever
100%
A bounty card after a duel win
20%
A critical hit
1 in 16
A critical hit with Lucky Star
1 in 8
You never lose a card in battle. Your first win each day adds a pack, and every 3rd win in a row adds a streak pack. A Perfect special, pressed on the round it fires, hits 1.3x as hard.
Every card is one of a kind
Gene or trait
Range
Each of 4 genes
0 to 15
What a gene does to its stat
-12% to +12%
Traits on common and rare cards
1
Traits on epic and legendary cards
2
Hue shift from the species
up to 18 degrees
Fusion, crafting and recycling
Action
Sparks
Fuse two cards
40 (20 on Fusion Fair)
Buy a pack
150
Craft a common of this season
50
Craft a rare of this season
200
Craft an epic of this season
800
Craft a legendary of this season
3200
Recycle a common
4
Recycle a rare
15
Recycle an epic
60
Recycle a legendary
250
A fusion takes the higher parent's rarity, with a 15% chance of one tier up (never into legendary). Recycling pays 2x for shiny, 1.5x for foil and 2x again for a Mythic.
Packs over time
A pack charges after every 50 minutes with Claude Code open, idle time included, at least 45 minutes apart. You can hold 12 unopened packs; open some to make room. There are no daily limits on battles, catches or packs.
The daily rule
Rule
What it does
Haiku Day
Haiku creatures get +20% speed
Sonnet Day
Sonnet creatures heal 4% each round
Opus Day
Opus creatures get +15% attack
Fable Day
Fable specials are ready after 1 charge
Topsy-Turvy
The type cycle runs backwards
Glass Day
Critical hits deal double
Long Day
Battles last up to 30 rounds
Gentle Day
All damage is 15% softer
Wild Bloom
Catch chance is 80%
Shiny Hour
From 18:00 to 19:00 UTC, shinies are 1 in 25
Fusion Fair
Fusion costs 20 sparks
Calm Day
A quiet day in the meadow
Families
Family
Beats
Haiku
Fable
Sonnet
Haiku
Opus
Sonnet
Fable
Opus
A family hits 1.5x as hard against the one it beats, and 0.67x against the one that beats it.