Privacy, in plain words

Spinlings runs inside Claude Code, which is where your work happens. So privacy outranks every other rule in the game. This page says what the mod reads, what it sends, what this server keeps and who can see what.

The short version

What the mod reads

Only the shape of your session: which model, whether Claude is working, how a turn ended, how many helpers are running, context fill and rate limits, and how long Claude Code has been open. It never hooks tool calls, prompt submissions or permission requests, and it never uses files, programs, models, prompts, tools, agents, MCP servers or environment variables.

What the mod sends

Requests go only to the one server in the mod's settings, over https. Each body holds game choices and nothing else: the proof-of-work answer and a model family when you join, a model family for a pack charge or a battle, the round numbers on which you pressed 1, and the ids of the cards, packs, offers or codes you act on. /spin privacy shows the last 20 requests the mod sent, with your token hidden.

What this server keeps

WhatFor how long
A player id, your handle, and SHA-256 hashes of your session tokens (never a token)Until you delete your account
Your game: cards, team, packs, sparks, rating, league, streak, wishlist and albumUntil you delete your account
Your stats: counts of duel wins and losses, players beaten, wild wins, catches, species, first finds, Mythics found and market sales, all time and this seasonUntil you delete your account, as counts with no dates or times
The day you joined and the day you were last seen, never a timeUntil you delete your account
A saved passkey's public key, if you save oneUntil you delete your account
The model family of a pack charge or a battleOnly as long as that pack or battle
Battles7 days after they settle
Notices, and finished offers and gifts30 days
A keyed, daily-changing hash of your network address, for join limits24 hours

Never kept: your IP address, user agent, timezone, email, Claude account, organization, or anything about your work.

What other players can see

Never visible to anyone else: your battle count, when you joined or were last seen, your activity, the arena or model you used, and any timestamps. Duel wins and losses show only as counts in your stats, and you can hide those.

The pages of this site set no cookies and load nothing from other sites. Their scripts come from this site alone, draw the creatures in your browser and send nothing anywhere; /odds and this page run none at all. The two passkey pages run one small script of their own, to talk to your passkey.

The website remembers the creature you met in your browser's own storage so it can greet you next time. It never leaves your browser.

Deleting your account

/spin privacy has a delete button behind a 2-second hold. It removes your player record and all of your cards, packs, battles, offers, gifts, market listings, notices, wishlist, stats, board places and first-discovery credit. Cards you already traded, sold or gave away stay with their new owners. Your handle stays reserved for 30 days, then anyone can get it.

The full policy, including what someone could still guess and how this is checked, is in PRIVACY.md.