Toadelpie
Common
FableLevel 4
Gene quality 70%
Toadelpie
Common, Fable creature. Gene quality 70%.
- Level 4. Stage 2 of 3.
- Season 1.
First discovered by bashful-dragonfly-19
Combat stats
HP
Health points. At 0 HP this creature faints and the next teammate steps in.
- 63
Attack
Strength of its hits. Damage also depends on the target’s Defense, family matchup, arena, move, traits and critical hits.
- 25
Defense
Reduces incoming damage. Higher Defense softens hits; it does not subtract this number directly from Attack.
- 21
Speed
The faster active creature acts first each round. Ties alternate between the attacking and defending team.
- 23
Abilities
Special move
Twist
One hit at 1.6× normal-hit power. Always counts as super effective. Fires automatically after 2 normal attacks. A Perfect press in Claude adds 30% power.
Passive traits
- Swift
- +15% speed
Genes
- HP gene
- 9/15 · +2.4%
- Attack gene
- 8/15 · +0.8%
- Defense gene
- 10/15 · +4%
- Speed gene
- 15/15 · +12%
About genes
Its four genes each range from 0 to 15 and change one stat by up to 12%. The score averages their points into a percentage, not a damage bonus. Their effects are already included in the stats shown.
Battle guide
Matchups & damage
Fable matchups
Fable normally hits Opus for 1.5× damage and Haiku for 0.67×. Topsy-Turvy reverses these matchups. In its own family’s arena, it deals 10% more damage (20% with Homebody).
How damage works
A normal hit starts from Attack × Attack ÷ (Attack + the target’s Defense). It then changes with family matchup, arena, move, traits, the day’s rule, 85–100% variation and critical hits. A critical hit normally deals 1.5× damage. There is no single fixed damage value for a card.